This week we’ve got one of our fantastic Patreon patrons looking for ultralight game suggestions and we’ve got a bunch of them! This is followed up by a review of a prototype copy of Flicking Finches, an Evolution in Dexterity Games, and a return to Roguebook, the digital deck builder by Richard Garfield, where we talk about what’s changed since the beta now that the game is fully released. Plus first thoughts on Guild Master, and Sean tries Aeon’s End for the first time.
Episode 138 of the Tabletop Bellhop Gaming Podcast, recorded June 30th, 2021.
Disclosure: Some links below are affiliate links. Using these links costs you nothing extra and helps us offset the cost of producing this show. As an Amazon Associate, I earn from qualifying purchases. Some games mentioned in this podcast were provided by publishers as review copies.
This episode includes:
—Suggestion Box – Fan Feedback —
Send feedback to email@example.com
Discussing and suggesting Roll & Move games:
The best roll & move games and why roll & move games aren’t that bad.
Great Roll & Move Board Games on YouTube
We’re giving away one new sealed copy of Space Base. Thanks to Bryan Shein of the Northwest Historical Miniature Gaming Society who has offered to pay for shipping, we are pleased to announce that this contest is open WORLDWIDE!
—Ask The Bellhop—
Tonight we’ve got a question from our latest Tabletop Bellhop Patreon Patron, Donna.
“What ultralight games would you recommend for groups of mixed generations, kids all the way to seniors?”
Our ultra-light game suggestions listed from lightest to heaviest:
Unlabeled the Blind Beer Tasting Game
8Bit Box Pixoid
Animal Upon Animal
But Wait There’s More
Rumble in the Dungeon
Cash ‘n Guns
Ticket to Ride New York
From the Lobby:
Welcome to the Dungeon
Yura Yura Penguin
Send questions to firstname.lastname@example.org
—The Game Room: Flicking Finches—
A look at this very family friendly flicking game with an evolution based theme.
—The Bellhops Digital Tabletop: Roguebook—
We return to Roguebook to look at what’s changed since the beta.