Join me as I crack open my copy of Commands & Colors Napoleonics from GMT Games.
This historical board game uses Richard Borg’s C&C system made popular in games like Battle Cry, Battlelore and Ancients. Expect to see lots of wooden blocks and lots of stickers to go on them.
Disclosure: I purchased this game myself. I’ve owned it for far too long and finally decided to crack it open.
Command & Colors Napoleonics
From the publisher:
The Napoleonic historical period has always been one of our favorites and was actually the second historical game that we developed using the Commands & Colors system. The Wars of Napoleon rules at first glance may seem more complex than other Commands & Colors games, but if you are familiar with the game system, you are only a few short steps away from taking Command. Even if you have never played before, learning the fundamentals of the game system is straightforward and will be an enjoyable endeavor.
For the game group in Orlando, Wars of Napoleon is one of our favorites. There is a wealth of subtle and bold features that set it apart from other historical periods and it truly embraces the tactical doctrines of France and the various nations that fought against Napoleon.
The Napoleonic period showcases a unique balance between the roles of Infantry, Cavalry and Artillery on the battlefield.
In combat, a unit’s battle strength is directly tied to the number of blocks present in the unit. Therefore, as a unit suffers block loses its combat effectiveness is reduced.
An Infantry unit, by forming square, can reduce the effectiveness of the most gallant Cavalry charge.
Artillery in combined arms combat along with an Infantry or Cavalry melee attack can produce the most devastating results.
As with other Commands & Colors games, the battle dice resolve combat quickly and the Command cards provide a fog of war and will present players with new challenges and opportunities for victory.
When in Command, the battlefield tactics you will need to execute conform remarkably well to the historical advantages and limitations inherent to each Napoleonic Army. For example, as the French Commander you will want to maneuver your infantry units into a position to take advantage of their melee attack dice bonus. While a British Commander will want his line infantry to take up a defensive position and stand and volley fire with a dice bonus. The other major powers also have similar seemingly simple advantages that can impact a battle and will influence your Command style for that army.
The core Wars of Napoleon game will feature French, British and Portuguese troops, while the expansions will showcase one Coalition army that opposed Napoleon.
It took me far too long to finally get this game open and I’m sad to say it seems it will be even longer before I play it. The main thing stopping me now is putting all those stickers on. I still have memories of sitting in front of the TV with a TV tray while placing all of the stickers onto the blocks for Command & Colors Ancients, which took longer than one full movie (though I don’t remember which movie).
Stickering Command & Colors Napoleonics is something I really should set some time aside to do. I love both C&C Ancients and Battlelore and I’ve heard this game is even better. I just need to buckle down and dive in.